There’s literally no good way to start a review of Sucker Punch. No one sentence that can correctly convey the sheer stupidity and pointlessness of it all, in addition to the confusion over how a movie like this ever got made. When approaching something like Sucker Punch, that’s full of silly ideas, campy performances, and a concept that doesn’t really make all that much sense, there’s a very fine line between crazy and retarded, and here, Zach Snyder has enthusiastically pole vaulted onto the wrong side of it.

Trekking through the warped imagination of orphaned mental patient Baby Doll (Emily Browning), after her mother dies, she accidently kills her little sister, and her stepfather commits her to an insane asylum, Sucker Punch attempts to work on multiple levels of consciousness, like Inception, Brazil, or a number of similar movies it does a terrible job stealing ideas and imagery from. As the asylum becomes a high class strip club in the mind of our protagonist, and exotic dancing leads to a number of imaginary adventures that range from WWI battles against steam powered Nazis to slaying dragons at the precipice of a volcano castle that looks suspiciously like Mordor, Baby Doll teams up with several of her other orphan/stripper friends as they attempt to escape the asylum…or the strip club…or something. The biggest, most blatant problem Sucker Punch suffers problem is, well…there’s actually a few, but the most apparent is its lack of understanding its own structure. So, your main character is experiencing the world on multiple levels, with elements in each level representing something in another level (ex. Carla Gugino, the head psychologist in the asylum, plays the girl’s dance instructor in the imaginary strip club), but so many elements remain either impossible to cross over, or don’t really apply to the concept at all. For example, when Baby Doll dances sexy for the audience in her imaginary club, leading to many of the film’s ridiculous action scenes, what does that relate to in the asylum, in order for her co-horts to actually steal the elements they need to escape in reality? (and ten points to anyone who can decipher what the fuck any of that meant)
It’s funny how, with Sucker Punch, his first project not based on any previously published materials, Zach Snyder has managed to create the least original movie of his career. Whereas he has been able to bring a new element of style and presentation to other people’s work before, creating memorable moments that are entirely his own, with Sucker Punch it simply feels like he mashed together dozens of popular science fiction, fantasy, action and martial arts movies from the last few decades, in an attempt to make something different. Unfortunately, it all just comes off as a complicated, convoluted mess of ill-fitting influences that have been cobbled together with the seams still showing.

And as for Snyder’s trademark style, his popular use of super slow motion in the midst of heavy action, popular music and anachronistic instrumentation to pump up the audience’s adrenaline, and dramatic line readings to which said music and action are pushed to the background of, Sucker Punch is full of it, but it simply just doesn’t work. Using the slow motion to usually show the intricacies of a fight or battle, almost in protest of the modern, Bourne-style handheld close-ups that most action movies have become, it feels like, for the first time, Snyder is only using his most famous trademark to simply make things look cool. But they don’t. Holding twenty second shots of your cast walking through a CG battlefield in skimpy clothing isn’t impressing anyone, it’s just making them look at their watches to see how much time is left. And while an excessive amount of computer generated sets and creatures is nothing new for a Snyder movie, in Sucker Punch, there’s simply nothing to be surprised or excited by, as all of the technical wizardry and movie magic has the same dead, grey look to it, is all too familiar in its design, and can all be explained away with a one-word explanation: “Computers”.

From it’s laughably terrible soundtrack, full of slowed down and overly emotional covers of popular punk and new wave songs from 30 years ago, the one-dimensional writing and performances of its main characters, and a technical stupidity that makes it almost unwatchable and loud enough to temporarily deafen its audience, Sucker Punch pretty much a failure on all fronts. And despite some interesting ideas and cool moments, they’re all overshadowed by bumbling ineptitude in both the storytelling and presentation of what I can only assume someone at Warner Bros. thought was an unbeatable combination of sex and violence that doesn’t go far enough in either category to make an impression. Either way, I’m sure that there will be plenty of people who find Sucker Punch to be an entertaining blast, but there are simply too many corny, loud, dumb things to complain about that it’d be surprising if more people didn’t leave the theater baffled and disappointed than not.
2 out of 10.